Compilling for Windows


A requirement for this game is that it must run on a low power PC which emulates an Arcade.

After struggling with MinGW on MacOS, I decided the quickest way to get the project running was to copy the code from the cmake project and add it to a Visual Studio project.

This was easy enough once I updated / added headers that wasn't needed on the Mac.

I looked at the process within Task Manager to guage how much memory is being used by the game as there is limit of 1GB - 1.5GB...

With the current optimisations in the game, the game runs in under 100MB of ram!

Super excited for this project!

It should be noted with is a 64 bit build in debug mode, so the actual usage should drop in 32 bit release mode.

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