Compilling for Windows

A requirement for this game is that it must run on a low power PC which emulates an Arcade.
After struggling with MinGW on MacOS, I decided the quickest way to get the project running was to copy the code from the cmake project and add it to a Visual Studio project.
This was easy enough once I updated / added headers that wasn't needed on the Mac.
I looked at the process within Task Manager to guage how much memory is being used by the game as there is limit of 1GB - 1.5GB...
With the current optimisations in the game, the game runs in under 100MB of ram!
Super excited for this project!

It should be noted with is a 64 bit build in debug mode, so the actual usage should drop in 32 bit release mode.
Get Legend of Sky Wizards - But from the side
Legend of Sky Wizards - But from the side
2D Platformer game designed for an arcade cabinet. Graphics rendered using UnrealEngine 5
More posts
- Game Launched!22 days ago
- Level 1 - 425 days ago
- Tutorial Level28 days ago
- Mobs!35 days ago
- Collectable Coins39 days ago
- Settings implementation41 days ago
- Mob Death42 days ago
- Basic magic added (Fireball)43 days ago
- Level transition added with optimized asset loading43 days ago
- Larger platforms run48 days ago
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