Level transition added with optimized asset loading
Today marks a major milestone for development, so much has been added (yet to be optimized).
Yesterday and today I have been working on loading the assets (without stalling the game) as well as unloading unrequired assets when a level transition happens.
Below is a quick 1 minute video showing a small bit of game play with a level transition.
There are still a few issues within the game that can be seen, these are on the list to fix :)
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Legend of Sky Wizards - But from the side
2D Platformer game designed for an arcade cabinet. Graphics rendered using UnrealEngine 5
More posts
- Game Launched!85 days ago
- Level 1 - 488 days ago
- Tutorial Level91 days ago
- Mobs!98 days ago
- Collectable CoinsMay 18, 2025
- Settings implementationMay 17, 2025
- Mob DeathMay 15, 2025
- Basic magic added (Fireball)May 14, 2025
- Larger platforms runMay 09, 2025
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