Level transition added with optimized asset loading
Today marks a major milestone for development, so much has been added (yet to be optimized).
Yesterday and today I have been working on loading the assets (without stalling the game) as well as unloading unrequired assets when a level transition happens.
Below is a quick 1 minute video showing a small bit of game play with a level transition.
There are still a few issues within the game that can be seen, these are on the list to fix :)
Legend of Sky Wizards - But from the side
2D Platformer game designed for an arcade cabinet. Graphics rendered using UnrealEngine 5
Status | In development |
Author | kerobers |
Genre | Platformer |
Tags | 2D, Fantasy, Funny, Magic, SFML, Singleplayer, Wizards |
Languages | English |
More posts
- Collectable Coins2 days ago
- Settings implementation3 days ago
- Mob Death5 days ago
- Basic magic added (Fireball)6 days ago
- Larger platforms run11 days ago
- Initial Collisions18 days ago
- Basic Movement18 days ago
- Compilling for Windows20 days ago
- Map loading and drawing on screen20 days ago
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