Tutorial Level


During a demo in class I was informed that the controlls were not to intuitive and to think about adding a screen detailing user inputs,

I really didn't want to make a new scene as it's a pain, repetative, boring, and alot of messing around with placements.

So I went for the easier option... Force players to play a 'tutorial' level, which made use of prebuilt features and only took around 5 minutes to create :)

Big shout out to Kenny (Kenny.nl) for the input button textures <3


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