Tutorial Level
During a demo in class I was informed that the controlls were not to intuitive and to think about adding a screen detailing user inputs,
I really didn't want to make a new scene as it's a pain, repetative, boring, and alot of messing around with placements.
So I went for the easier option... Force players to play a 'tutorial' level, which made use of prebuilt features and only took around 5 minutes to create :)
Big shout out to Kenny (Kenny.nl) for the input button textures <3
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Legend of Sky Wizards - But from the side
2D Platformer game designed for an arcade cabinet. Graphics rendered using UnrealEngine 5
More posts
- Game Launched!22 days ago
- Level 1 - 425 days ago
- Mobs!35 days ago
- Collectable Coins39 days ago
- Settings implementation40 days ago
- Mob Death42 days ago
- Basic magic added (Fireball)43 days ago
- Level transition added with optimized asset loading43 days ago
- Larger platforms run48 days ago
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